[ Main Sections ]
Home:
New and modified pages
Clan:
Info about the EvEm clan
Tech:
Info about running Quake2 on your system
Tactical:
Hints about playing Q2 and other mods
Comms:
Links to other web sites we've found
Updates:
News and events
Surveillance:
Screen shots and other pics

Site Index
Perth Clans
Local Q2 Servers

Site Archive:
All the old stuff

For help see:
How to use this site

[ This site was designed and built by Xtro. It is maintained by Xtro and Rebem. ]

[ Text Search ]
Type in a keyword, number of results desired and click Search.


[ Regular Features ]
[ Rebem ]
4/8/98Funny Flag Pics
10/12/98Help, Im in a Bind
10/12/98Rebems Gripe List
27/8/98Steering Wheel
14/10/98The Lamer Award
[ Xtro ]
15/10/98Close Game
15/10/98Dead Again
21/8/98Demo Fun
24/10/98Disconnection Blues
22/10/98More Funky Screenshots
22/8/98More Gibbage
28/8/98The Last Thing I Saw
 
Evil Empire [EvEm] December 13, 2001
CTF Tips for beginners from Brian Hook of id

Author: Xtro
Modified: May 24, 1998 - 20:26:38
Created: April 5, 1998

Brian Hook speaks his mind and says some things a lot of us regular CTF players are thinking.

Here it is, cut straight from his .plan file. He mentions a few things specific to his server; 'Satan'; but most of it is universal

" CTF STRATEGY

A CTF Strategy Guide should be required reading before you play. I've seen so many people just treat the game as a free-for-all w/ grapple instead of an actual team game. Common mistakes include:

- grabbing health and armor in front of your flag carrier
- not escorting your flag carrier
- not clearing enemies out of your base while your flag carrier is trying not to get killed
- leaving the base undefended
- getting engaged in pointless 1-v-1 battles
-- killing the enemy doesn't help that much unless you're denying them a tech item or unless you're clearing out an area.
- if you're lagged, do NOT BECOME THE FLAG CARRIER!

CAMPING IS COOL

FOV 30 + railgun + sensitivity 1.0 = angel of death.

Do NOT get in a railgun match with a 0-ping guy with resistance + armor. :-) Railgun + double damage equals instant death.

Snipers work in pairs, a spotter/close-in person to defend the sniper while the sniper is doing his/her thing. The Stronghold is bad that way -- you can get in the sniper zone while someone walks up behind you and puts a blaster to your head. You need sniper teams on that level. But one sniper team can easily kill one person every 15 seconds and keep that area clear.

TECHS

The Autodoc is a little too powerful, should probably not refresh the armor I think.

The Shield isn't powerful enough.

BFG SUCKS FOR CTF

That's just my opinion, but it really isn't fun when some no-talent just hops in the water, grabs a BFG + cells, then clears out the base in three shots.

SPECTATORS ON SATAN SUCK

There is a HUGE line of people trying to get on Satan at any given time, so if you're spectating you're preventing someone else from playing. When I'm on I'm pretty insistent that spectator play or leave.

PEOPLE THAT QUIT PLAYING BUT STAY CONNECTED SUCK

Even MORE annoying are people that play the game, then have to go to the bathroom or get a drink or answer the phone and don't disconnect. They take up a valuable slot just sitting there, but since the line is so long to get on Satan people don't want to disconnect because they might not get on again. That sucks.

If I'm playing and someone is just standing on a spawn spot and doesn't respond to a hail, I kick them. "

-------------------------------------------------

Update:

" Zakk sent in another CTF "duh" kind of rule: if you and a teammate are running towards each other, STRAFE RIGHT! The number of times I've been killed by running into my own teammate as we try and pass each other while I'm being chased is uncountable ."

Anyone got any more tips for newbies mail them to me and I'll post them here.



^top
<back