[ Main Sections ]
Home:
New and modified pages
Clan:
Info about the EvEm clan
Tech:
Info about running Quake2 on your system
Tactical:
Hints about playing Q2 and other mods
Comms:
Links to other web sites we've found
Updates:
News and events
Surveillance:
Screen shots and other pics

Site Index
Perth Clans
Local Q2 Servers

Site Archive:
All the old stuff

For help see:
How to use this site

[ This site was designed and built by Xtro. It is maintained by Xtro and Rebem. ]

[ Text Search ]
Type in a keyword, number of results desired and click Search.


[ Regular Features ]
[ Rebem ]
4/8/98Funny Flag Pics
10/12/98Help, Im in a Bind
10/12/98Rebems Gripe List
27/8/98Steering Wheel
14/10/98The Lamer Award
[ Xtro ]
15/10/98Close Game
15/10/98Dead Again
21/8/98Demo Fun
24/10/98Disconnection Blues
22/10/98More Funky Screenshots
22/8/98More Gibbage
28/8/98The Last Thing I Saw
 
Evil Empire [EvEm] December 13, 2001
Quake Arena

Author: Xtro
Modified: June 17, 1998 - 08:30:09 AM
Created: June 17, 1998

A very exciting .plan file update from JC...

Yes I know everyother quake news site will have picked this up, but it's too exciting for me not to have joined the fray. I think this is the best news I have heard since TF Software was bought by Valve (bastards!). I think id is going to do it again with this one...

"John Carmack's .plan file has been updated.
Owner / Lead Programmer id Software

Here is a summary of the update made:

My last two .plan updates have described efforts that were not in our original plan for quake 3, which was "quake 2 game and network technology with a new graphics engine".

We changed our minds.

The new product is going to be called "Quake Arena", and will consist exclusively of deathmatch style gaming (including CTF and other derivatives). The single player game will just be a progression through a ranking ladder against bot AIs. We think that can still be made an enjoyable game, but it is definately a gamble.

In the past, we have always been designing two games at once, the single player game and the multi player game, and they often had conflicting goals. For instance, the client-server communications channel discouraged massive quantities of moving entities that would have been interesting in single player, while the maps and weapons designed for single player were not ideal for multiplayer. The largest conflict was just raw development time. Time spent on monsters is time not spent on player movement. Time spent on unit goals is time not spent on game rules.

There are many wonderful gaming experiences in single player FPS, but we are choosing to leave them behind to give us a purity of focus that will let us make significant advances in the multiplayer experience.

The emphasis will be on making every aspect as robust and high quality as possible, rather than trying to add every conceivable option anyone could want. We will not be trying to take the place of every mod ever produced, but we hope to satisfy a large part of the network gaming audience with the out of box experience.

There is a definite effect on graphics technology decisions. Much of the positive feedback in a single player FPS is the presentation of rich visual scenes, which are often at the expense of framerate. A multiplayer level still needs to make a good first impression, but after you have seen it a hundred times, the speed of the game is more important. This means that there are many aggressive graphics technologies that I will not pursue because they are not apropriate to the type of game we are creating.

The graphics engine will still be OpenGL only, with significant new features not seen anywhere before, but it will also have fallback modes to render at roughly Quake-2 quality and speed."

I must say that it's the multiplayer experience that does it for me. I've played Quake2 single player, but only to be able to say "Yeah I completed the game". I've never touched it since. In fact when I bought the game, the single player version was fun, but just something to do while I waited for a server to appear.

WOW Quake Arena WILD! Can't wait for it!!!! Yeah! Fuck Yeah ! Yeah, baby, YEAH!!!!!!

:) Cheers



^top
<back