Some quotes:
"One of the worst things that can happen to a new product is to be branded with an uncomplimentary nickname. I'm sure you remember the infamous Matrox Mystake (original Mystique), or the ViRGE Decelerator. While not as bad as these two, the name Voodoo 2.5 was brought out and it seems to be sticking. It's not a Voodoo2, it's not quite a Voodoo3, so let's call it the Voodoo 2.5."
"If you're one of those people who are saying "what's wrong with Voodoo2 SLI in one card at the cost of a Banshee today?", I say nothing. You've also got to understand where many of these people are coming from. Most already own a Voodoo2 SLI and were waiting for 3Dfx to announce their next-gen chip and then start saving for the upgrade. With the quoted level of Voodoo3 performance, they will not rationally upgrade for something offering such minimal performance gains."
"The two biggest USENET issues with the Voodoo3 are the 16-bit colour limit and the 16 MB memory limit. They both seem archaic restrictions placed on the chip, mainly due to the V3 being an enhancement of the existing Voodoo/Voodoo2 core. I've seen about enough iterations on the tried and true Voodoo 16-bit core and I think it's high time 3Dfx moved on to new technologies."
"I'm talking about the real successor to the Voodoo2, and not this Banshee 2-cum-Voodoo3 we're talking about here. The Voodoo3 is a stop-gap product designed to extend the 3Dfx market with OEMs instead of with the core gaming market."
"With memory prices being at an all-time low, some people could not believe that 3Dfx had painted themselves into a 16 MB corner. Add to that the new 32- MB cards from ATI and Number 9 and you have the makings of a nice little discussion. Since the Voodoo3 will not support AGP texturing, 16MB is all you're gonna get for both framebuffer and texture memory. In other words, the higher the resolution, the less texture memory you'll have left."