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Quake 3 Arena > Interesting Essay

Interesting Essay

Found this essay which talks about concepts that Q3 needs to take on board. It makes for interesting reading:

Quake 3 Arena

id Software's goals

by Owen Williams

aka: Ywwg

Here are some highlights:

"It would be very easy to build GameSpy-like features directly into the game, so that players do not have to constantly exit and restart the game."

"The current system only provides for the most basic of movements, including direction and angle, with jumping and ducking thrown in. The arcade fighting games have extremely complex controls, requiring practice time to master combinations of moves and strategies. Quake Arena will need to add more available motions, possibly including an Unreal-style jump away, or some other motion. The key is to allow players to develop a unique style of play, and avoid the discover of the "only real way" to play the game."

"Internet gamers are not so focused on eye-candy, rather they want higher frame rates. The gamer should be able to tell the game what target frame rate to shoot for, and the game will add and remove certain detail options (how far away something should be before the engine starts cutting out vertexes, amount of particles (more than just on/off), and nifty but superfluous effects)."

"The game should also be designed for split-second precision. As Thresh recently pointed out, Quake I shows a player where they currently are at all times. In Quake II, players are interpolated over .1 seconds in order to smooth out movement. One tenth of a second becomes very important in professional games, and thus any precision-related issues should be addressed."

Go read it for yourself at the website or download the HTML file below. If you visit His Site you'll see Carmacs response to it.

HTML File

Download the essay as a HTML file.

File Name: quake3.html
File Size: 12.11KB
Estimated Download Time:
28.8K Modem: 5 sec(s)
Date: November 16, 1998 - 01:01:42 PM


Author:
[EvEm]_Xtro
Created:
November 16, 1998
Modified:
November 16, 1998 - 05:41:16 PM


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