]com_ com_skipGameDraw = 0 com_fixedTic = 0 com_hideLevelTransitions = 1 com_completeDemoCommand = com_logDemos = 0 com_preloadDemos = 0 com_showDemoSkip = 0 com_skipDemoFrames = 1 com_showDemo = 0 com_buildScript = 0 com_showConsistancy = 0 com_showNet = 0 com_speeds = 0 com_drawfps = 0 com_maxfps = 125 com_drawhud = 1 com_journal = 0 ]com_draw com_drawfps = 0 com_drawhud = 1 ]com_drawfps 1 ]bind bind bindlist ]bind space _movedown ]com_ com_skipGameDraw = 0 com_fixedTic = 0 com_hideLevelTransitions = 1 com_completeDemoCommand = com_logDemos = 0 com_preloadDemos = 0 com_showDemoSkip = 0 com_skipDemoFrames = 1 com_showDemo = 0 com_buildScript = 0 com_showConsistancy = 0 com_showNet = 0 com_speeds = 0 com_drawfps = 1 com_maxfps = 125 com_drawhud = 1 com_journal = 0 ]cl_ cl_anglespeedkey = 1.5 cl_yawspeed = 140 cl_pitchspeed = 140 ]r_ r_testModelAnimate = 0 r_testModelRotate = 0 r_showVAR = 0 r_VARpriority = 0.5 r_VARwrite = 0 r_VARread = 0 r_allowSoftwareGL = 0 r_useFence = 1 r_exportmd5 = 0 r_varmegs = 92 r_slopNormal = 0.02 r_slopVertex = 0.01 r_slopTexCoord = 0.001 r_mergeModelSurfaces = 1 r_mergeShadows = 0 r_boneNameOffset = 0.5 r_boneNameScale = 0.02 r_showSkel = 0 r_shadowMapBias = 0 r_lockSurfaces = 0 r_diffuse = 1 r_skipBump = 0 r_specular = 1 r_debugLineWidth = 1 r_debugLineDepthTest = 0 r_showTextureVectors = 0 r_showAlloc = 0 r_showTangentSpace = 0 r_showTexturePolarity = 0 r_showEdges = 0 r_showPrimitives = 0 r_showSurfaces = 0 r_showDepth = 0 r_showInteractions = 0 r_showCull = 0 r_showMemory = 0 r_showNormals = 0 r_showTris = 0 r_showViewEntitys = 0 r_showLightCount = 0 r_showShadowCount = 0 r_showShadows = 0 r_showLights = 0 r_showSmp = 0 r_showImages = 0 r_showIntensity = 0 r_showTrace = 0 r_showDefs = 0 r_showLightScale = 0 r_lightAllBackFaces = 0 r_orderIndexes = 1 r_screenShotShrink = 0 r_forceLoadImages = 0 r_singleArea = 0 r_singleSurface = -1 r_singleEntity = -1 r_singleLight = -1 r_showPortals = 0 r_usePortals = 1 r_demonstrateBug = 0 r_screenFraction = 100 r_showDynamic = 0 r_showDemo = 0 r_showUpdates = 0 r_showSilhouette = 0 r_useCombinerDisplayLists = 1 r_useStandardGL = 0 r_useParhelia = 0 r_useNV20 = 1 r_useNV30 = 0 r_useGL2 = 0 r_useScissor = 1 r_useOptimizedShadows = 1 r_useExternalShadows = 1 r_hideOptimizedShadowVolumes = 0 r_hideGeneratedShadowVolumes = 0 r_debugArrowStep = 120 r_flareSize = 1 r_lightScale_ = 2 r_testStepGamma = 0 r_testGammaBias = 0 r_testGamma = 0 r_shadows = 1 r_subviewOnly = 0 r_skipGuiShaders = 0 r_skipSubviews = 0 r_frontBuffer = 0 r_shadowPolygonFactor = 0 r_shadowPolygonOffset = -1 r_offsetunits = -600 r_offsetfactor = 0 r_clear = 0 r_logFile = 0 r_cullViewLights = 2 r_cullShadows = 1 r_cull = 2 r_preciseCullLightTris = 0 r_ignore = 0 r_skipUpdates = 0 r_skipFrontEnd = 0 r_skipDeforms = 0 r_skipFogLights = 0 r_skipBlendLights = 0 r_skipAmbient = 0 r_skipTranslucent = 0 r_skipRenderContext = 0 r_skipRender = 0 r_skipBackEnd = 0 r_skipCopyTexture = 0 r_skipDynamicTextures = 0 r_jitter = 0 r_debugSort = 0 r_gammaScale = 1 r_gammaBias = 0 r_stepGamma5 = 16 r_stepGamma4 = 32 r_stepGamma3 = 196 r_stepGamma2 = 64 r_stepGamma1 = 128 r_brightness = 1 r_gamma = 1 r_swapInterval = 1 r_finish = 0 r_ignoreGLErrors = 1 r_znear = 3 r_useInfiniteFarZ = 1 r_useWglSwapBuffers = 1 r_useStateCaching = 1 r_useVertexArrayObject = 1 r_useDeferredTangents = 1 r_useTwoSidedStencil = 0 r_useTurboShadow = 1 r_displayRefresh = 0 r_useShadowVertexProgram = 1 r_useShadowProjectedCull = 1 r_useSMP = 0 r_singleTriangle = 0 r_customHeight = 486 r_customWidth = 720 r_fullscreen = 1 r_mode = 3 r_multiSamples = 0 r_stereo = 0 r_depthbits = 24 r_stencilbits = 8 r_colorbits = 32 r_ext_vertex_array_range = 1 r_ext_texture_env_combine = 1 r_ext_texture_edge_clamp = 1 r_ext_texture_filter_anisotropic = 0 r_ext_compress_textures = 0 r_glDriver = ]cvar cvar_restart cvarlist ]cvarlist cm_testAngle "30" cm_testRadius "64" cm_testLength "1024" cm_testWalk "1" cm_testBoxRotation "0 0 0" cm_testBox "-16 -16 0 16 16 64" cm_testReset "0" cm_testOrigin "0 0 0" cm_testRandomMany "0" cm_testTimes "500" cm_testModel "0" cm_testRotation "1" cm_testCollision "0" cm_debugCollision "0" mapname "e3/e3_2" e3_demo3 "activate_demo3" e3_demo2 "activate_demo2" e3_demo1 "activate_demo1" e3_intro "e3\intro" s_cacheDebug "0" s_debug "0" L s_noUpdates "0" C g_debugParticles "0" C aas_goalArea "0" C aas_randomPullPlayer "0" C aas_pullPlayer "0" C aas_showHideArea "0" C aas_showPath "0" C aas_showAreas "0" C aas_test "0" r_testModelAnimate "0" r_testModelRotate "0" C pm_modelView "0" C pm_thirdPerson "0" C pm_thirdPersonAngle "0" C pm_thirdPersonRange "80" C pm_bobroll "0.002" C pm_bobpitch "0.002" C pm_bobup "0.005" C pm_runroll "0.005" C pm_runpitch "0.002" C pm_runbob "0.4" C pm_walkbob "0.3" C pm_crouchbob "0.5" C pm_bboxwidth "32" C pm_crouchrate "0.87" C pm_deadviewheight "10" C pm_deadheight "20" C pm_normalviewheight "68" C pm_normalheight "74" C pm_crouchviewheight "32" C pm_crouchheight "38" C pm_staminarate "0.75" C pm_staminathreshold "4" C pm_stamina "12" C pm_maxviewpitch "73" C pm_minviewpitch "-89" C pm_noclipspeed "200" C pm_runspeed "220" C pm_walkspeed "100" C pm_crouchspeed "80" C pm_stepsize "16" C pm_jumpheight "48" C af_showLimits "0" C af_showTrees "0" C af_showVelocities "0" C af_showPrimaryOnly "0" C af_showConstraints "0" C g_noReload "0" C g_gravity "1066.000000" C g_testHealthVision "0" C g_blobSize "1" C g_blobTime "1" C g_kickAmplitude "0.0001" C g_kickTime "1" C g_dvFrequency "0.5" C g_dvAmplitude "0.001" C g_dvTime "1" C g_fov "90" C g_gunZ "0" C g_gunY "0" C g_gunX "0" C g_monsters "1" C g_disasm "0" C ai_testPredictPath "0" C ai_debug "0" C g_debugAnim "0" C g_frametime "0" C g_showParticleEmitters "0" C g_editEntityMode "0" C g_showPlayerAnim "0" C g_showPlayerShadow "0" C g_showplayer "1" C g_showviewpos "0" g_showEntityInfo "0" C g_maxShowDistance "128" C g_showCollisionTraces "0" C g_showCollisionModels "0" C g_showCollisionWorld "0" C g_showcombatboxes "0" C g_showplayerbbox "0" C g_showbboxes "0" C g_showroutes "0" C g_showPVS "0" g_skill "1" deathmatch "0" g_debugAlloc "0" g_debugDamage "0" C g_debugMove "0" C g_knockback "1000" g_syncronousClients "0" S R sv_mapname "" R gamedate "Jul 23 2002" S R gamename "baseDOOM-1" gui_edit "0" gui_debug "0" com_skipGameDraw "0" com_fixedTic "0" com_hideLevelTransitions "1" com_completeDemoCommand "" com_logDemos "0" com_preloadDemos "0" com_showDemoSkip "0" com_skipDemoFrames "1" com_showDemo "0" r_showVAR "0" r_VARpriority "0.5" r_VARwrite "0" r_VARread "0" r_allowSoftwareGL "0" m_showMouseRate "0" cl_anglespeedkey "1.5" S R version "DOOM 0.02 win-x86 Jul 23 2002" com_buildScript "0" L dedicated "0" C com_showConsistancy "0" com_showNet "0" com_speeds "0" C viewlog "0" C timescale "1" C developer "0" hk "monster_demon_hellknight" lost "monster_demon_lostsoul" mag "monster_demon_maggot" mancubus "monster_demon_mancubus" sentry1 "monster_sentry1" zsec2 "monster_zombie_security2" zsec "monster_zombie_security" bruiser "monster_demon_bruiser" zct "monster_zombie_commando" zcc "monster_zombie_commando_cgun" rev "monster_demon_revenant" zmaint "monster_zombie_maint" zfat2 "monster_zombie_fat2" zfat "monster_zombie_fat" imp "monster_demon_imp" pinky "monster_demon_pinky" A com_drawfps "1" A cl_yawspeed "140" A cl_pitchspeed "140" A sensitivity "9" A m_pitch "-0.022" A m_yaw "0.022" A m_forward "0.25" A m_side "0.25" A m_smooth "1" A vid_xpos "84" A vid_ypos "80" A r_useFence "1" A com_maxfps "125" U A name "Willits" S AL sv_maxclients "8" S AL g_maxGameClients "0" A g_log "games.log" A g_logSync "0" A g_showcamerainfo "0" A g_showGun "1" A com_drawhud "1" A C r_exportmd5 "0" A C g_flashlight_maxangle "22.0" A C g_flashlight_lag "0.1" A C g_flashlight_x "10" A C g_flashlight_y "-17" A C g_flashlight_bob_x "2" A C g_flashlight_bob_y "2" A C g_flashlight_bobspeed_x "0.33" A C g_flashlight_bobspeed_y "0.25" A C g_flashlight_shader "lights/flashlight3" A s_reverse "0" A s_meterTopTime "2000" A s_roomAcoustics "1" A s_reverbPercentage "20" A s_reverbTime "0" A s_FXChannelReturnVolume "0" A s_linearFalloff "1" A s_volume_dB "0" AL s_numberOfSpeakers "2" A s_wallReflection "0.3" AL s_passBand "14000" AL s_stopBand "22050" AL s_minPassTap "0.075" A s_flAdjust_dB "0" A s_frAdjust_dB "0" A s_cAdjust_dB "0" A s_lfeAdjust_dB "0" A s_rlAdjust_dB "0" A s_rrAdjust_dB "0" A s_cacheAlwaysLoad "1" AL s_cacheSize "16" AL in_mouse "1" A r_varmegs "92" ModelPath "P:\Doom\base\models\mapobjects\cpu\cpudesk2.lwo" zwindow "2C0000000000 000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9E01000020000000D80100007A030000" camerawindow "2C0000000000 000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000210000009C01000075010000" yzwindow "2C0000000000 000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF05000000190000008000000064000000" xzwindow "2C0000000000 000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF05000000190000008000000064000000" xywindow "2C0000000000 000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD90100001E000000E904000084030000" QE4StyleWindows "1" TextureLock "1" RotateLock "1" LastProject "scripts/doom.qe4" LastMap "P:\Doom\base\maps\mre\e3ragdoll.map" LoadLast "1" RunBefore "1" NewFaceGrab "1" NewRightClick "1" NewVertex "1" Autosave "1" ApplyDismissesSurface "0" LoadLastMap "0" Gatewayescapehack "0" NewTextureWindowStuff "0" CleanTinyBrushes "0" CleanTinyBrusheSize "0.5" AutosaveMinutes "5" Snapshots "0" StatusPointSize "10" MoveSpeed "123" AngleSpeed "61" CamXYUpdate "1" NewLightStyle "1" CubicClipping "1" CubicScale "30" ALTEdgeDrag "0" UseTextureBar "0" QE4Paint "1" SnapT "1" XZVIS "0" YZVIS "0" ZVIS "1" SizePainting "1" WideToolBar "1" NoClamp "0" Rotation "45" HiColorTextures "1" ChaseMouse "1" EntityShow "0" TextureScale "72" TextureScrollbar "1" UseDisplayLists "1" SwitchClipKey "1" SelectWholeEntitiesKey "1" TextureQuality "3" UseGLLighting "0" LoadShaders "2" NoStipple "1" UndoLevels "10" SavedInfo "C0010000789C00000000803F00000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000008180003F8180003F8180003F0000803F0000803F0000803FEAE9693FEAE9693FEAE96 93FC1C0403FC1C0403FC1C0403F0000803E0000803E0000803E000000000000000000000000000 00000000000000000803F0000000000000000000000000000000000000000000000000000803F8 180803D8180803D00000000000000000000803F0000003F000000000000 403F00000000209001000000803F000000000000000000000000000000000000000001000000" Radiant::MainWindowPlace "2C0000000000 000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0100000005000000F8040000D3030000" MapPath "P:\Doom\base\maps\mal\" NewMapFormat "1" EntityWindowPlace "2C0000000000 00000100000000000000FA020000FFFFFFFFFFFFFFFF00000000750100009A0100007C030000" 0 "16777215" 1 "16777215" 2 "16777215" 3 "16777215" 4 "16777215" 5 "16777215" 6 "16777215" 7 "16777215" 8 "16777215" 9 "16777215" 10 "16777215" 11 "16777215" 12 "16777215" 13 "16777215" 14 "16777215" 15 "16777215" AL net_socksPassword "" AL net_socksUsername "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksEnabled "0" net_noudp "0" L net_port "27974" L net_ip "localhost" com_journal "0" I journal "0" logfilename "qconsole.log" logfile "0" r_slopNormal "0.02" r_slopVertex "0.01" r_slopTexCoord "0.001" r_mergeModelSurfaces "1" A r_mergeShadows "0" A image_maxPreload "0" A image_usePrecompressedTextures "1" A image_useAllFormats "1" A image_compressBump "0" A image_compressSpecular "0" A image_compressDiffuse "0" image_preload "1" A image_depth "2" image_colorMipLevels "0" A image_roundDown "1" A image_downSize "0" A image_anisotropy "8" A image_filter "GL_LINEAR_MIPMAP_LINEAR" C r_boneNameOffset "0.5" C r_boneNameScale "0.02" C r_showSkel "0" A r_shadowMapBias "0" r_lockSurfaces "0" r_diffuse "1" r_skipBump "0" A r_specular "1" A r_debugLineWidth "1" A r_debugLineDepthTest "0" r_showTextureVectors "0" r_showAlloc "0" C r_showTangentSpace "0" C r_showTexturePolarity "0" C r_showEdges "0" C r_showPrimitives "0" C r_showSurfaces "0" C r_showDepth "0" C r_showInteractions "0" C r_showCull "0" C r_showMemory "0" C r_showNormals "0" C r_showTris "0" C r_showViewEntitys "0" r_showLightCount "0" r_showShadowCount "0" r_showShadows "0" r_showLights "0" C r_showSmp "0" r_showImages "0" r_showIntensity "0" r_showTrace "0" r_showDefs "0" r_showLightScale "0" r_lightAllBackFaces "0" r_orderIndexes "1" r_screenShotShrink "0" A r_forceLoadImages "0" r_singleArea "0" r_singleSurface "-1" r_singleEntity "-1" r_singleLight "-1" r_showPortals "0" r_usePortals "1" r_demonstrateBug "0" r_screenFraction "100" r_showDynamic "0" r_showDemo "0" r_showUpdates "0" r_showSilhouette "0" r_useCombinerDisplayLists "1" A r_useStandardGL "0" A r_useParhelia "0" A r_useNV20 "1" A r_useNV30 "0" A r_useGL2 "0" r_useScissor "1" r_useOptimizedShadows "1" r_useExternalShadows "1" r_hideOptimizedShadowVolumes "0" r_hideGeneratedShadowVolumes "0" r_debugArrowStep "120" r_flareSize "1" A r_lightScale_ "2" r_testStepGamma "0" r_testGammaBias "0" r_testGamma "0" A r_shadows "1" C r_subviewOnly "0" C r_skipGuiShaders "0" C r_skipSubviews "0" r_frontBuffer "0" C r_shadowPolygonFactor "0" C r_shadowPolygonOffset "-1" C r_offsetunits "-600" C r_offsetfactor "0" r_clear "0" C r_logFile "0" r_cullViewLights "2" C r_cullShadows "1" C r_cull "2" r_preciseCullLightTris "0" C r_ignore "0" C r_skipUpdates "0" C r_skipFrontEnd "0" C r_skipDeforms "0" C r_skipFogLights "0" C r_skipBlendLights "0" C r_skipAmbient "0" C r_skipTranslucent "0" C r_skipRenderContext "0" C r_skipRender "0" C r_skipBackEnd "0" C r_skipCopyTexture "0" C r_skipDynamicTextures "0" r_jitter "0" C r_debugSort "0" A r_gammaScale "1" A r_gammaBias "0" A r_stepGamma5 "16" A r_stepGamma4 "32" A r_stepGamma3 "196" A r_stepGamma2 "64" A r_stepGamma1 "128" A r_brightness "1" A r_gamma "1" A r_swapInterval "1" r_finish "0" r_ignoreGLErrors "1" C r_znear "3" r_useInfiniteFarZ "1" r_useWglSwapBuffers "1" r_useStateCaching "1" r_useVertexArrayObject "1" r_useDeferredTangents "1" r_useTwoSidedStencil "0" r_useTurboShadow "1" r_displayRefresh "0" r_useShadowVertexProgram "1" r_useShadowProjectedCull "1" r_useSMP "0" r_singleTriangle "0" A r_customHeight "486" A r_customWidth "720" A r_fullscreen "1" A r_mode "3" A r_multiSamples "0" A r_stereo "0" A r_depthbits "24" A r_stencilbits "8" A r_colorbits "32" A r_ext_vertex_array_range "1" A r_ext_texture_env_combine "1" A r_ext_texture_edge_clamp "1" A r_ext_texture_filter_anisotropic "0" A r_ext_compress_textures "0" r_glDriver "" I fs_restrict "" S I fs_game "" I fs_savepath "F:\Games\Doom_III" I fs_basepath "F:\Games\Doom_III" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" username "spazzy" sys_cpuid "48" sys_cpustring "AMD w/ 3DNow!" arch "winnt" win_outputDebugString "0" con_noPrint "1" con_conSpeed "3" con_notifyTime "3" R sv_cheats "1" 471 total cvars ]con connect conDump con_noPrint = 1 con_conSpeed = 3 con_notifyTime = 3 ]conDump usage: conDump ]conDump cvarlist.txt Dumped console text to cvarlist.txt.